A Texture - a specific portion of an image that can then be drawn by a Bitmap. This class is hidden within TextureAtlas, and can't be manually created.
The height of the untrimmed texture.
The offset that the trimmed sprite should be placed at to restore it to the untrimmed position.
If this texture has been rotated (90 degrees clockwise).
If this texture has been trimmed.
The width of the untrimmed texture.