Handles a spritesheet. File extensions and folder paths are dropped from frame names upon loading.
The PIXI Texture that all sub-textures pull from.
The JSON object describing the frames in the atlas. This is expected to fit the JSON Hash format as exported from TexturePacker.
If sub-textures should be placed in Pixi's global texture cache.
Gets a frame by name.
The frame name to get.
The texture by that name, or null if it doesn't exist.
Get an array of Textures that match a specific name. If a frame in a sequence is not in the atlas, the previous frame in the sequence is used in place of it.
The base name of all frames to look for, like "anim_#" to search for an animation exported as anim_0001.png (the ".png" is dropped when the TextureAtlas is loaded).
The number to start on while looking for frames. Flash PNG sequences generally start at 1.
The number to go until while looking for frames. If your animation runs from frame 0001 to frame 0014, numberMax would be 14.
Maximum number of digits, like 4 for an animation exported as anim_0001.png
If already using an array, this can fill it instead of creating a new one.
The collection of createjs.TextureAtlas.Textures.
The dictionary of Textures that this atlas consists of.