Handles a spritesheet. File extensions and folder paths are dropped from frame names upon loading.
springroll.easeljs.TextureAtlas
image
spritesheetData
image
Image | HTMLCanvasElement | Array
The image that all textures pull from. This can also be an array of images, if the TextureAtlas should be built from several spritesheets.
spritesheetData
Object | Array
The JSON object describing the frames in the atlas. This is expected to fit the JSON Hash format as exported from TexturePacker. This can also be an array of data objects, if the TextureAtlas should be built from several spritesheets.
getFrame
name
Gets a frame by name.
name
String
The frame name to get.
The texture by that name, or null if it doesn't exist.
getFrames
name
numberMin
numberMax
[maxDigits=4]
[outArray]
Get an array of Textures that match a specific name. If a frame in a sequence is not in the atlas, the previous frame in the sequence is used in place of it.
name
String
The base name of all frames to look for, like "anim_#" to search for an animation exported as anim_0001.png (the ".png" is dropped when the TextureAtlas is loaded).
numberMin
Int
The number to start on while looking for frames. Flash PNG sequences generally start at 1.
numberMax
Int
The number to go until while looking for frames. If your animation runs from frame 0001 to frame 0014, numberMax would be 14.
[maxDigits=4]
Int
optional
Maximum number of digits, like 4 for an animation exported as anim_0001.png
[outArray]
Array
optional
If already using an array, this can fill it instead of creating a new one.
The collection of createjs.TextureAtlas.Textures.